PPORTFOLIO:
Nick Mohilchock - Designer
Trinity
MAIN
UE 3
FEAR 2
OFFSET
COD 3
COD 2:BRO
COD:UO
TRINITY
QUAKE 3
DESIGN
FAQ
          My very first job at Gray Matter Studios as a junior designer was working on the ill-fated first-person shooter Trinity.   For the many that probably don't know, Trinity was Gray Matter's attempt at a new intellectual property under the Activision label.   I had started working on the title in June of 2003, but by October the project was cancelled, due to a number of marketing and business-related issues.   It was shortly after this that I started working on Call of Duty: United Offensive, but that is a story for later.

          I was in charge of three levels while working on Trinity: Riverside Hospital (1 & 2) and The Swamp.   Riverside Hospital was a creepy abandoned medical facility that was used as a front for bringing in bodies that had been experimented on, and beneath which lay an underground complex where specimens were preserved and stored.   For the first part of the mission, players toured the hospital trying to find the entrance to the underground labs.   Often there would be a security guard or mechanical drone roaming the hallways to keep people on their toes.   After reaching the second half of the mission, the facility is crawling with guards set up to ambush players making their escape.

Riverside Hospital 1
Riverside Hospital 1
Riverside Hospital 1
Riverside Hospital 1

Riverside Hospital 2
Riverside Hospital 2
Riverside Hospital 2
Riverside Hospital 2

          As for The Swamp, players waded waist-deep through swamp grasses and gators to bring down a vicious bayou crime boss with vital information on the experiments happening throughout the area.   Backwater thugs and snipers in tree tops were around every bend, and an explosive battle with the boss to end on a high note.

The Swamp
The Swamp
The Swamp
The Swamp

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Website © 2008 Nikolai Mohilchock.